Game
Treasure Island 2: It's About Time

2 hours ago

Eh fuck it i think I can reveal this feature early (article)


image.png

A while ago, I showed off this image of what the game will have instead of the typical 12am-6am night progression (though the nights will still be like, 5 minutes in total)

Now, you might be wondering; what are those flags for? will they be removed?

To keep it short... they're signifiers for ambush characters.

necromancy_ancient_egypt.webp

This is kind of a carryover from actual PVZ2 (you know, the game this is named after), where a random event can happen to throw a wrench into your defenses. Such is the plan here! Basically, an ambush will happen around 3 specific times in the night. When that happens, an ambush character will appear. They'll disappear after a certain amount of time, but the main plan is that they'll serve the same purpose; appearing, trying to trip you up, and then going away.

2163.png

So, who will this include? Relviz from Fnati the revenge, for one. There's more but I'm gonna stay my tongue for now. I wanna at least finish the main cast first so they'll be easier to balance later.

Hoping to get started on acephalous today see ya



0 comments

Loading...

Next up

Drip swag like a broken faucet

Watching fnaf the hidden lore

Well its been.... two days so I think It's been long enough.

Time to get working on the kool-aid man

acephalous is next. he is not the same character as hellbound goofy and for the sake of it. this beast will be known as dippy. hooray

OH YEAH that took like 10 minutes

Thanks to the vending machine for the jumpscare animation. anyway this is functional yipee hooray

in other good news i finally figured out what I wanna do with hourglass so that should be fun

also pretty ok. not too big on the mechanics, especially feel like the stage call was kinda just thrown in but i enjoyed myself with this

free willy