Game
Treasure Island 2: It's About Time

1 month ago

Eh fuck it i think I can reveal this feature early (article)


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A while ago, I showed off this image of what the game will have instead of the typical 12am-6am night progression (though the nights will still be like, 5 minutes in total)

Now, you might be wondering; what are those flags for? will they be removed?

To keep it short... they're signifiers for ambush characters.

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This is kind of a carryover from actual PVZ2 (you know, the game this is named after), where a random event can happen to throw a wrench into your defenses. Such is the plan here! Basically, an ambush will happen around 3 specific times in the night. When that happens, an ambush character will appear. They'll disappear after a certain amount of time, but the main plan is that they'll serve the same purpose; appearing, trying to trip you up, and then going away.

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So, who will this include? Relviz from Fnati the revenge, for one. There's more but I'm gonna stay my tongue for now. I wanna at least finish the main cast first so they'll be easier to balance later.

Hoping to get started on acephalous today see ya



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Next up

As promised, here's footage of the max mode!

help

update on the last post. i am going to try it

I'm going to need for you fellas to bear with me for a moment, as hourglass is, by far, going to probably be the most difficult character to programme so far. I have a very fun mechanic idea in mind for him, but it likely take some time to implement

HE WORKS!!!!! (kind of)

acephalous is next. he is not the same character as hellbound goofy and for the sake of it. this beast will be known as dippy. hooray

things are going well today

Herogollum designs