Game
Treasure Island 2: It's About Time

3 months ago

Eh fuck it i think I can reveal this feature early (article)


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A while ago, I showed off this image of what the game will have instead of the typical 12am-6am night progression (though the nights will still be like, 5 minutes in total)

Now, you might be wondering; what are those flags for? will they be removed?

To keep it short... they're signifiers for ambush characters.

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This is kind of a carryover from actual PVZ2 (you know, the game this is named after), where a random event can happen to throw a wrench into your defenses. Such is the plan here! Basically, an ambush will happen around 3 specific times in the night. When that happens, an ambush character will appear. They'll disappear after a certain amount of time, but the main plan is that they'll serve the same purpose; appearing, trying to trip you up, and then going away.

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So, who will this include? Relviz from Fnati the revenge, for one. There's more but I'm gonna stay my tongue for now. I wanna at least finish the main cast first so they'll be easier to balance later.

Hoping to get started on acephalous today see ya



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More for TLO: Fnaw Takeover

Ate single pretzel today

let's play minesweeper

Sketched up this little graph for the plans for the main set of nights (+ Explanation)

what the duck

spent all day playing this. really neat game

still have to beat night 6 and the max mode but i need a functioning brain to take on those so i'll try the rest tomorrow

hi wario

Last ambush character!!!!! billy

that you peach

ohhhh shit