Game
Treasure Island 2: It's About Time

15 hours ago

Sketched up this little graph for the plans for the main set of nights (+ Explanation)


"Wow you'll do anything to not work on the caverns" yes. i will. do you have any idea how horrified i am of starting work on it? not to mention when it's done it's probably going to double the size of the entire game. i am horrified

anyway

"Why are there ten nights?!" Because there's a shitton of characters, most of which do different things. I think trying to cram them all into five nights would be kind of silly. Also, it's a pvz reference; ten levels, a minigame in the middle, and a boss fight at the end.

"How do you plan on introducing the ambush characters?" Welp, about time I brought this up. My plan is that when one becomes active, I'm gonna have someone call you on the phone and say some shit like "JAKE I'M FROM THE FUTURE NO TIME TO EXPLAIN THE GHOULS ARE GOING TO BITE INTO YOUR NUTS YOU NEED TO INSTALL WINDOWS SEVEN OR ELSE!!!". Something like that. And also, at the start of every night, new characters will be added to the almanac, so you can read up on that frequently if you need a better understanding of a character soooo ya that too.

Keep in mind, some of these are liable to be switched around or re-balanced if it doesn't please me, but the main schtuff is there



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