Next up
I updated some of the mechanics for the Pill Evil Giuseppes.
When the week 2 demo comes out, I suggest picking the brown pill on night one.
Haven't worked on this game for so long that I forgot about the things I put in the game.
I just opened the project and jumpscared myself with the pickle slot variable.
buster has been implemented
Mid-March Update.
Sorry everybody, but due to unforeseen circumstances (me working on new project instead of old project), there won't be a January devlog.
But do not worry, you will be getting some new Giuseppe content very soon.
new giuseppe content should be out in about a week
new patch:
- animatronics are more aggressive
- power drains faster
- power drains more the longer your doors are closed
- fredbear slightly less aggressive
- nights are 30 seconds longer
- toxic meter increases faster
- bug fix
Devlog #4
pixel arts + scrapped custom night portrait
The Week 2 Demo has been released!
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