

Through Rita Consuelo, you explore an abandoned flower shop previously owned by your mother, with the task of collecting the perfect seedling of a specific flower: The Queen Of The Night.
You grew up running around this place, you should know it's layout... But the walls now extend into a mysterious Blank Space, with new rooms that seem to never end and ever-growing flowers spreading everywhere.
Now you must get to the bottom of this and find out what is happening within Floricultura Consuelo, helping the lost customers you find along the way, sneaking past mysterious entities born from the flowers and if necessary, fighting your way to get to the root of the issue: Whatever it is that your mother has done and is now up to you to fix it...

- Everything you're seeing here is still subject to change.
This game is currently in development as my next main project, with my first main project CELLRIFT: Sparkling Turn set to release late 2026.

EXPLORATION
Exploring the seemingly infinite Floricultura Consuelo is the focus of your journey.
When Rita concentrates in a Blank Space, she will be able to create a daisy from nothing. These daisies can be used as platforms to jump on and will also be essential in puzzle solving.
This mechanic will also have a skill tree, where you can upgrade it to unlock things such as more durability and others.


Given the name Decoy Daisy, placing one near creatures chasing you will temporarily attract and distract them, allowing Rita to leave a dangerous situation without having to fight. 
HELPING OTHERS
The Stagnant Customers roam eternally in Floricultura Consuelo.

Stuck in the flower shop, forever lost in the struggles they had before entering. Their issues shape the area they're in, with each customer having their own reason to be here buying flowers.
Helping them out will be essential to gather information on what's happening and free them from Consuelo's stagnant nature.
You will use your Journal to keep track of each Stagnant Customer and their needs, collecting information to figure out what is truly keeping them here.

There's many features, areas and thingies planned for this.
Whenever i'm burnt out from working on my first main project, i'll be back on this one to make some progress.
Here are some of the things planned for the future:
A playable demo including the first explorable area: The Orchidarium. (which can been seen is most of the footage you've seen so far)
Planned to include the introduction to the story, the tutorial and later on, a sneak peek of the combat system in the full game.
Although this game will not be chapter-based, the final goal is for this demo to be a "the first chapter is free!" type of thing: The first act of the story will be free and you will be able to play it in it's entirety through the demo, and you will need to get the full version to finish the main story and explore other locations besides The Orchidarium.
From the second act onwards, distracting creatures with a Decoy Daisy won't be enough...
You will receive The Scissor, a sword that will come in handy when running away isn't an option; It will also open your path by cutting the leaves of Queen Of The Night blocking your way.
To aid in combat and exploration, there will be certain Flower Perks to collect and equip on a 5 slot Bouquet.
12 different Flower Perks are planned, with many different combinations between them.
The idea is to add more variety to gameplay by giving you the choice to pick the arrangement on your Bouquet that matches your play style.
Here's an example of a perk you can receive:
" Amaranth - Rebirth:
Upon death, you immediately return with (1) extra heart.
(Stacks up to 3)
(Withers after use)"If you have 3 of these equiped in your Bouquet, you will return with 3 hearts.
To keep an eye on updates and follow the development progress:
Follow The Never Ending Flower Shop
Follow Briferstorm
Game soundtrack by VersusVince


























