Next up
- EN - Today I show you two HUD game, in a stage (1) and in the hub (2). They are still in perfecting. - FR - Aujourd'hui je vous montre 2 HUD de jeu, dans les stage (1) et au hub (2) , Ils sont encore en perfectionnement.
- EN -
Gravity system, functional! (works on all : Mario, objects, enemies, ...)
- FR -
Système de gravité, fonctionnel ! (fonctionne sur tous : Mario, objets, ennemis, ...)
- EN - The development is progressing well, the bases are almost finished ! Here is some picture of the game. - FR - Le développement avance bien, les base sont quasiment fini ! Voila quelle que image du jeu.
- EN - Hello, Here are the new Mario animations (jumping, walking, running).
- FR - Bonjour, Voici les nouvelle animations de Mario (saut, marche, course).
- EN - Here is the 3D model that will be used for Mario. - FR - Voici le model 3D qui sera utilisé pour Mario.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Another house i made long time ago.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
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