Day 1 - Started working on a Never-Ending corridor on TV World.
Day 2 - Created a Petscop-looking area.
Day 3 - Created the mechanic of the Never-Ending corridor.
(missed a few days)
Day 7 - Adjusted the Petscop-looking area.
(missed a few days)
Day 12 - Soundtrack transition on TV World.
Day 13 - Found some old drawings and inspirations for the game.
Day 14 - Footstep sounds on some areas added.
Day 15 - Created the doppelgangers and a prison.
Day 16 - New transitions, and the Rollerskates effect.
Day 17 - Added controls for the effects, to toggle between them.
Day 18 - Added Sleep system, along with Save.
(missed a few days)
Day 21 - FILTERS!
(missed a few days)
Day 22 - Baseball effect and new Dark Forest area.
Day 23 - Added Glyphs at the start of the game.
Day 24 - Added variations of the Starman effect.
Day 25 - Starman effect fully working.
Day 26 - Added Wake Up system, along with the Gas Mask effect.
Day 27 - Baseball effect in action, more doppelgangers.
(missed a few days)
Day 30 - Idle animations for all effects.
Day 31 - Doomer effect in action, new Tree World.
Next up
Some worlds Alek can visit in his dreams, and also his own room. The game has changed a bit since then, consider them a bit old. :)
DEMO V.01 IS OUT NOW! https://pixelnovak.itch.io/alom
A small test on the browser, for now you can only interact with the door: https://dvor-ak.itch.io/alom
New Screenshots
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Terraria
I worked so hard to get all four of them to the end safely, but then...
Regional Bulbasaur. #Pokemon
0 comments