I am so, so sorry this took so long, the software I use got updated and I lost the game’s files, I had a backup, but I couldn’t edit it because it was from the previous version of the software, So I had to retype all the text and import all the sounds again, copying exactly how the backup looked, I finally have the demo made and The next update will be the full version, It will cost around £3.50, Hopefully, If you guys vote I can get this game on steam (I haven’t got the license yet) So if you see MHS on steam greenlight, please vote!
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Bandana Dee the Dream Friend
I was bored, so... ManutKat.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Regional Bulbasaur. #Pokemon
I did this on my 3DS ^^ #Kirby
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
NEW AWP DESIGN !










0 comments