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Redesigned Mangle's enemy sprite because I thought the old one looked a bit ugly.
Two new enemy types: Puppet and Springtrap.
The Puppet will have a giftbox that works like an extra life.
Springtrap will throw an axe at the player.
A little bit late at night for me right now, but I just implemented a way to remap controls from the options menu.
New enemy type: Mangle.
Upon impact, instead of the player taking damage, Mangle will show up on the screen and block the game's view.
2026.
Implemented a shop for Danger at Freddy's. In the shop, you're able to purchase characters by using tokens that you get from killing enemies. I know that I could've used scores instead, but I thought it would've been strange to make score into a currency.
First gameplay screenshot of Danger at Freddy's.
That rainy night
Danger at Freddy's gameplay!
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