Game
Action and Reaction
6 years ago

||English||

This week I should be able to publish a little update to upgrade some things in the game, between the planned changes there'll be the addition of a brake, reduce the volume of the effects y some little things about performance.




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# ||ESPAÑOL|| Una de las primera cosas que quiero retocar son el **HUD y el menú**. Diganme que les parece. # ||ENGLISH|| One of the first things I want to pulish are the **HUD and the menu**. Tell me what you think.

|EN| This is the new Animation for one of the Turrets, its a pathetic sneak peek but I prefer to mantain my secrets. |ES| Esta es la nueva animación para una de las torretas, es un vistazo algo patético pero prefiero mantener mis secretos.

|EN| The new compass and laser for the player. Also the LV2 Background. |ES| El nuevo compás y laser para el jugador. También el fondo del nivel 2.

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

An infected room from the second part of Cybel ! Are you up for some cleansing?

2d lighting experiment

Some Shadow boss fight gameplay 👾

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !