Game
Illumination: Black Sunrise
12 years ago

Entity Class and Even More


That’s what I’ve started working on today. I’m eventually going to have it where the class will take player and enemy and NPC data from Xml files. However, I don’t have much time today to implement it, but since I’m off tomorrow, I’m going to be working hard at it then.

The menu transitions work 100% of the time now, too. So, that’s a good thing.

I’ve got 2 other people helping me out with art assets now, sadly though, it doesn’t mean I have a team put together (I’d love if I did).

Effects and weapons: Peckan

AND

Character Cut-ins: kobe561

Here’s a WIP of the main character cut-in (I just LOVE his style!):

5d0c447bc2725.png

So, that’s what’s been happening with “Illumination”.

Hope you guys continue to check it out!

As always, Classy Hero Games is outta’ here!



0 comments

Loading...

Next up

First Screenshot! Granted, it’s not much, but… I now have a rudimentary main menu(shown below)!! HYPE:

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Runestones: from concept to in-game model🗿

Strange Umbrella

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

not the greatest house, but it's a house! :D

Coming Soon...

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror