Game
Five Nights At Slenderman's: The Re-Arrival

7 months ago

Ermmmm… so how is the game going to play? (Explaining what kind of gameplay you can expect from this remake)


Exactly what it says on the tin. This post, we’re gonna talk about what you can expect in terms of gameplay from this remake. We won’t reveal everything of course; The 8 new characters for instance will be under wraps for now, but you will see them sooner or later.

As of now though, let’s talk about slendy himself, as he’s basically the character the whole gameplay is centered around.

How he works is simple enough; he’ll move from camera to camera to your “office”, and when he’s at your door, shut it in his face. Simple, right?

Well, there’s a bit of a problem there. The whole thing about slenderman is that you aren’t supposed to look at him. Thus, the sticking point; you’re supposed to track slenderman’s movements without looking directly at him, and if you look at him too much, you’re dead. You also need to make sure you can be extra prepared for when he’s at your door, as he can kill you quicker there than if you look at him too much on the cameras. There are ways for you to track him without looking at him, either by checking cameras with extra interference, and maybe there’ll be a subtle sound cue for how close he is to your office, but the point remains; Do NOT look at him. Use whatever information you can gather from around his location, but try to look at him for as little as possible.

Also your door functions under fnac logic where if it’s closed for too long it’ll automatically open and stay that way for a bit.

That’ll be it for now, though. We hope to see you soon when the demo releases. We’re kind of moving a bit slower for now after finishing etf, but we DO have big plans for this game. Stick around…



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We finished all the character renders needed for the demo... (that is to say their camera/doorway renders and jumpscares)

now all thats left to do is import them and their mechanics....

in other words... demo soon

Doing some menu streamlining

De-spaghettification update: We've also decided to redo the map to better suit the gameplay.

In the meantime, have this "expanded" version of our roster image. As always, there may be more characters, but this is our base.

Wasn't a big fan of how I designed the map, so I'm changing it.

This guy wants to be led to this thing called the ark or something idk what he wants from me

2/3 Demo characters done….

An update on developement (actually posivite suprisingly)

While the file is sadly corrupted, meaning it's missing assets and basically impossible to decompile, I should probably inform you all that a version of Nightmares of Freddy's 3 was found.

This puts us at around 1.5/4 games recovered!

Good news! Masky's renders + his jumpscare have been finished! This leaves only one new character left for us to make, and then we can REALLY start to get working on the 2 night demo. Thank you all for your patience, we'll make sure it'll be worth it!