Game
Done jagge,

2 years ago

Esteban already needed animation, so why not do them right now, wait for more news from An Allegory later

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The weapon change works perfectly, I need to do more tests and add more weapons and enemies so it doesn't become repetitive in a certain way

#IndieGame #GameDev #IndieDev #Games #Gamer #DoneJagge #Game #PixelArt #PixelArtist

Inspired player

Honestly, I wasn't planning on playing Celeste, but a friend gave it to me and I've honestly loved everything it has to offer. I feel inspired to improve aspects of my game.

#Celeste #HardGame #PixelGame #Gamer #Game #IndieGame #IndieDev

Discord Server Improvements

I've finally implemented dedicated Discord channels for reporting bugs and crashes, and a dedicated channel for improving existing features. Join us! https://discord.gg/AzKpTyAkD9

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I'm working on the menu, the project is progressing quite quickly and the experiments carried out at the moment give good results.

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I'm adding a counter, the coin system doesn't stay with the game so don't save, only play if you want a weapon skin

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Merry Christmas to all!

I don't have anything planned, just the wish that you have a wonderful day, playing games or spending time with family, but always have a wonderful time.

#IndieDev #HorrorGame #PixelGame #Christmas #DigitalArt #Art

Headaches and More

I'm currently trying to improve my 3D modeling skills, so I've decided to start making structures to practice; it's always good to learn new things.

#IndieDev #GameDev #3DModel #3DArt #Voxel #HorrorGame #Cherry #Blender

New version of #ReunionFate

The new version of Reunion Fate is finally here with a small language implementation, bug fixes, and some new interactions. Play it now!

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This weapon breaks the game, so far the most powerful weapon in the game, I need an idea to balance the weapon, either lower the damage or increase the enemies' health #IndieGame #GameDev #IndieDev #Games #Gamer #Indie #PixelArtist #PixelArt

I'm testing a weapon system and also possible hats with references, if my idea works, I'll put references to Gamejolt's GameDevs to give them some support

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