Game
Eternal Twilight
7 years ago

Eternal Twilight Version 1.0.9a is LIVE!


This version hopefully puts an end to some annoying bugs that have plagued the game since I switched over to the STB system back around v0.5 or so.

Unexpected Token U (what I like to call the #$@#$@!#@% bug!)

  • Forced Actions and the STB plugin that I’m using don’t like to play nicely with one another. This sometimes led to the game randomly crashing during certain boss fights when a boss would go and try to use a Forced Action command.

  • It was very hit or miss though, and it took a long time to figure out exactly how or WHY it was even happening.

  • I have completely removed all forced actions from the game, so I’m hoping that this finally puts this stupid bug to rest once and for all!

Stacking Debuffs (Defile, Static Cling, Corrupted Blood, etc)

  • These buffs were behaving strangely whenever a player would wipe to a boss and then selected the “RETRY BOSS” option.

  • Fixing this bug was a win/lose type situation. To fix the weird bug, I had completely remove the “retry boss” option after getting knocked out on a boss fight, and forcing the player to spawn in another map to completely wipe away the lingering debuff stacks, which would sometimes cause the game to crash.

  • I also added a few fail safes to guarantee that the debuff ALWAYS resets to 0 stacks upon re-initiating combat.

Self-Destruct

  • Slime enemies will now properly die when they…well, you know… DESTRUCT THEMSELVES. :p



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Update 2.627

New challenges & new effects!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

My D&D art for my family so far (WIP if you couldn't tell)

Only true badasses may pass! #conceptart #art #gamedesign

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!

Game : https://gamejolt.com/games/colortris/499578

ColorTris gameplay - Peach squares

______________________

Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?