Hello. I’m NukeOTron, and I make video games.
However, due to reality getting in the way, I’m sorry to say that I’ll be on hiatus for a while. So, as a sendoff, I’m releasing the “NukeOTron Sucks Collection”, a bunch of games I personally made way before I ended up on GameJolt and made that Dragonian game everyone seems to like.
Trust me, I do want to make a sequel to Dragonian. I also want to make a platform game with excessive digitized graphics… and Staff of Laria someday.
I’ll be back, assuming I haven’t been deleted…
Next up
Something in the plan for this game will change. With any luck, it will be a change for the better.
I know. It looks pretty much the same as before. I just needed the motivation to do more with it.
...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.
In case anyone forgot, robots explode.
So do robot maids.
Two-level demo for Robot Maid P-NA-4 is here!
...but the game's still not in active development right now.
When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.
Of course, in the world of sprite art, that doesn't leave many options.
As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.
"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".
Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.
I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.
Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.
I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.
Does anyone want sprite fonts? Here's a starter pack.
Good luck assembling it, and modify it any way you want.
I got the keyboard and gamepad input-changing in here.
Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).
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