Next up
Now you can summon fighters, clicking on the portrait summons it and theres a cooldown
First, we now can fill up chests, the next step will be to make a place where you can stock yourself with items. Second, now we have a new running sprite
The characters and their design will remain the same, now the mechanics will be more like a Tower Defense (Kind of like in The Battle Cats)
Now, you need to stock yourself with items before filling up Chests. Also now you can take Damage and added some Spikes to test it out
Small update after the huge data loss.
We are back in the point where I was last time.
Enemies can now spawn from the enemy base
We just added our first Enemy, the classical Slime. This time I will show it with a Video
I'm not dead, just busy with lots of other stuff, sorry for the slow update no the development, i'm currently working on the main menu, stay tuned for the next update.
Now the HP of each character in the party is displayed in the bottom alongside it's portrait
I have been working a lot on the code, so there's not much to show, had to change from dsLists to dsMaps in order to get a more friendly code. But still as a little visual update, now we have Title Screen and Main Screen (i guess?)
Here's a new character, The Water Lily Ruru











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