Next up
The characters and their design will remain the same, now the mechanics will be more like a Tower Defense (Kind of like in The Battle Cats)
Small update after the huge data loss.
We are back in the point where I was last time.
Enemies can now spawn from the enemy base
I had issues with my PC and wasn't able to continue the project, but i'm back with a new mob. The Yukkuri (based on a meme) it shoots a beam in your direction if you are close enough
First, we now can fill up chests, the next step will be to make a place where you can stock yourself with items. Second, now we have a new running sprite
Here's a new character, The Water Lily Ruru
I have been working a lot on the code, so there's not much to show, had to change from dsLists to dsMaps in order to get a more friendly code. But still as a little visual update, now we have Title Screen and Main Screen (i guess?)
Now, you need to stock yourself with items before filling up Chests. Also now you can take Damage and added some Spikes to test it out
Now the HP of each character in the party is displayed in the bottom alongside it's portrait
Added the group preparation system, when a character is already in your party it will change its portrait in the upper section. The you will place it in the formation
I'm not dead, just busy with lots of other stuff, sorry for the slow update no the development, i'm currently working on the main menu, stay tuned for the next update.
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