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Starrune: Supernova
3 months ago

Ever wondered how testing process happens? Well, pretty much like that. Here is the test of a new thingy we plan to do for the race puzzles. (btw don't mind the broken tileset, the maps are still WIP)




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(It's late... Shouldn't you go home?)

The Vegtable Valley now has a new look (By @Anqurei ) to call its own. While this does me we have to adjust the maps it does also mean that STARRUNE finally look more unique than hometown trees but green.

And what's that? Some kind of new enemy?

Currently rewriting an important cutscene. Why do you think Susie is so mad? Leave your guesses!

The Jukebox has a new design, and look. The game has a new icon if you look in the upper right!

I added in an NPC to the Hive area who complains about the ladybug dodging challenge. A challenge that expects you to no hit attacks that heavily rely on RNG, a not so popular addition. Share your pain with a cameo NPC!

Sketch for a NPC replacing a NPC from regular STARRUNE. Clearly not final gameplay.

Sorry, he will be in the game.

Happy to announce that the Castle Town is getting a full rework right now! It'll be just like you know it in chapter 4 (of course, with a few changes and additions)! And obviously, it will include "Castle Funk" soundtrack if certain conditions are met.

It's been a while. We're still very far from being even halfway done, but here's a look at the new intro. Of course, in the future, it'll probably be much more cinematic, but we're not there yet, sadly.

I composed a new track for the game. Meant to be a replacement for the Vegtable Basar song as that uses Kirby melodies.

It is a Paradise Paradise remix, considering we are in Kris's video games, I think that checks out.