
Next up
(It's late... Shouldn't you go home?)
Currently rewriting an important cutscene. Why do you think Susie is so mad? Leave your guesses!
It's been a while. We're still very far from being even halfway done, but here's a look at the new intro. Of course, in the future, it'll probably be much more cinematic, but we're not there yet, sadly.
Happy to announce that the Castle Town is getting a full rework right now! It'll be just like you know it in chapter 4 (of course, with a few changes and additions)! And obviously, it will include "Castle Funk" soundtrack if certain conditions are met.
Sketch for a NPC replacing a NPC from regular STARRUNE. Clearly not final gameplay.
Remember how I showed the fountain creation teaser picture yesterday? Well, here's a video of it! (Again, anything here is subject to change in the future.)
Guess what? It's a preview of a new enemy! For now came up with the name "Squid". Though it is likely to chenge in the future (just like about anything). It even comes with a new cinematic ACT! (that is shown on the video) Hope you like it!
The TALK menu will hold plenty for you to discover based on certain conditions. This dialouge will be for after you talked to Mari, explaining her presence within Dreamland.
I composed a new track for the game. Meant to be a replacement for the Vegtable Basar song as that uses Kirby melodies.
It is a Paradise Paradise remix, considering we are in Kris's video games, I think that checks out.
Hey everyone! Here's a teaser of one of the new additions: actual making fountain scene! (Anything on this screenshot is subject to change later though.)











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