Game
Starrune: Supernova

3 months ago

Currently rewriting an important cutscene. Why do you think Susie is so mad? Leave your guesses!




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It's been a while. We're still very far from being even halfway done, but here's a look at the new intro. Of course, in the future, it'll probably be much more cinematic, but we're not there yet, sadly.

Hey everyone, new lead developer here. What can I say? I was a fan of the original Starrune. Can't wait for it to be even better. We definitely have a lot ahead, so for now I'll share the new version of the final arena. Nell (or Nelle), out!

Happy to announce that the Castle Town is getting a full rework right now! It'll be just like you know it in chapter 4 (of course, with a few changes and additions)! And obviously, it will include "Castle Funk" soundtrack if certain conditions are met.

Guess what? It's a preview of a new enemy! For now came up with the name "Squid". Though it is likely to chenge in the future (just like about anything). It even comes with a new cinematic ACT! (that is shown on the video) Hope you like it!

Remember the Shadowmen I added in as a "Nod towards the real chapter 3" before chapter 3 and 4 came out but they were shown in a Newsletter?

As you can see, Noelle now has a sprite for the heartshooting act.

(Sprite made by @SakuraWinterz )

Sorry, he will be in the game.

The Jukebox has a new design, and look. The game has a new icon if you look in the upper right!

Hey everyone! Here's a teaser of one of the new additions: actual making fountain scene! (Anything on this screenshot is subject to change later though.)

I composed a new track for the game. Meant to be a replacement for the Vegtable Basar song as that uses Kirby melodies.

It is a Paradise Paradise remix, considering we are in Kris's video games, I think that checks out.

Remember how I showed the fountain creation teaser picture yesterday? Well, here's a video of it! (Again, anything here is subject to change in the future.)