Next up
Sketch for a NPC replacing a NPC from regular STARRUNE. Clearly not final gameplay.
Happy to announce that the Castle Town is getting a full rework right now! It'll be just like you know it in chapter 4 (of course, with a few changes and additions)! And obviously, it will include "Castle Funk" soundtrack if certain conditions are met.
It's been a while. We're still very far from being even halfway done, but here's a look at the new intro. Of course, in the future, it'll probably be much more cinematic, but we're not there yet, sadly.
Hey everyone, new lead developer here. What can I say? I was a fan of the original Starrune. Can't wait for it to be even better. We definitely have a lot ahead, so for now I'll share the new version of the final arena. Nell (or Nelle), out!
I added in an NPC to the Hive area who complains about the ladybug dodging challenge. A challenge that expects you to no hit attacks that heavily rely on RNG, a not so popular addition. Share your pain with a cameo NPC!
Guess what? It's a preview of a new enemy! For now came up with the name "Squid". Though it is likely to chenge in the future (just like about anything). It even comes with a new cinematic ACT! (that is shown on the video) Hope you like it!
The Vegtable Valley now has a new look (By @Anqurei
) to call its own. While this does me we have to adjust the maps it does also mean that STARRUNE finally look more unique than hometown trees but green.
And what's that? Some kind of new enemy?
(It's late... Shouldn't you go home?)
Sorry, he will be in the game.
Made a "photo" for a STARRUNE semi spinoff. (Could be included in this game but it is also a standalone.)
It is Starrune's Sword Route. Just a Visual Novel instead of Zelda.
It is a passion project of mine. Hope you'll like it!











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