Game
Starrune: Supernova

4 months ago

Currently rewriting an important cutscene. Why do you think Susie is so mad? Leave your guesses!




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The Jukebox has a new design, and look. The game has a new icon if you look in the upper right!

Ever wondered how testing process happens? Well, pretty much like that. Here is the test of a new thingy we plan to do for the race puzzles. (btw don't mind the broken tileset, the maps are still WIP)

Sketch for a NPC replacing a NPC from regular STARRUNE. Clearly not final gameplay.

I added in an NPC to the Hive area who complains about the ladybug dodging challenge. A challenge that expects you to no hit attacks that heavily rely on RNG, a not so popular addition. Share your pain with a cameo NPC!

(It's late... Shouldn't you go home?)

Sorry, he will be in the game.

Made a "photo" for a STARRUNE semi spinoff. (Could be included in this game but it is also a standalone.)

It is Starrune's Sword Route. Just a Visual Novel instead of Zelda.

It is a passion project of mine. Hope you'll like it!

https://gamejolt.com/games/lovinggenesis/1013626

It's been a while. We're still very far from being even halfway done, but here's a look at the new intro. Of course, in the future, it'll probably be much more cinematic, but we're not there yet, sadly.

The Vegtable Valley now has a new look (By @Anqurei ) to call its own. While this does me we have to adjust the maps it does also mean that STARRUNE finally look more unique than hometown trees but green.

And what's that? Some kind of new enemy?

Hey everyone, new lead developer here. What can I say? I was a fan of the original Starrune. Can't wait for it to be even better. We definitely have a lot ahead, so for now I'll share the new version of the final arena. Nell (or Nelle), out!