Game
Mario and Luigi: Superstar Simulator
5 years ago

Everything is in the article (I couldn't fit all of it in a normal post)


Wow, I was actually awake enough after school to code some stuff. I got started on John's challenge. I'm pretty sure I should focus more on Popple's battle now since Peppino is the most complete out of the bunch (I gotta treat our third party guests with respect, y'know?). But if you disagree, vote in the short poll if you want to see either John's or Popple's battle first.

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I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)

I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it

A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!

The new palette templates are here! The second image allows for much more complex creations. Keep in mind, you must use a program that has a color swapping feature. My favorites will be added to the game. I would love to see what everyone comes up with!

Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always

Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))

Here's a look at Fire Mario's new special attack! The well known Mario Finale final smash with the inputs being inspired by the earth tremor special attack from The Thousand Year Door

5.5 is out!!

Just a little thing, y'know no big thing... y'know- (WIP made by a new contributor)