Exhibited at Gamma 256 in Montreal on a giant screen with live chiptune bands. Some photos from the night — and read more about it here: http://doomlaser.com/trekking-across-the-northeast-for-gamma-256-and-blip/
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A review I found http://web.archive.org/web/20130607092409/indiestatik.com/2013/0…
The very first images created for what became Space Barnacle in Spring 2007. Mocked up in Photoshop in one evening. Every character here was pixeled by Kevin except for the pink slug. That was from me :)
Space Barnacle poster by Arne / AndroidArts
Space Barnacle Original NES Box Art
If you like Space Barnacle, you might like our public Discord! We've got a full set of Space Barnacle emojis in there. Come hang out! https://discord.gg/JVVrz5kQ
EDGE Magazine feature on GAMMA 256 with the game
More cool art from Arne. For dev updates: https://twitter.com/doomlaser
Braindead is a game we created for Kokoromi's Gamma 4 exhibition. The theme of the exhibition was games that use only one button. In Braindead, we made the button control the variety of obstacles in the game's world instead of the main character.
More cool art from Arne / Android Arts
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
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