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An adventure of exploration, discovery and danger in a strange ultra-pixelated land -- where you are but a single pixel
Standard Bits is a classic experimental indie game.
Exhibited at Indiecade, E3, and Gamma 256
Standard Bits by Mark Johns, another exponent of the Gamma 256 competition, presents a somewhat more traditional experience. The player takes the reins of a small dot on the screen and must maneuver it along several terrains with abstract shapes: varicolored rectangles, deadly projectiles, breathable fabrics and implausible architectures. In the case of Johns, the technical limits inspired a redefinition of the foundations of video games, a sort of evolution of the old Pong, but with a certain artistic ambition: each sector is a small work of art in pixels, with colors, rhythms and patterns of movement, a mad techno machine.
Rohrer and Johns did not disguise the graphic poverty of their games, but used it to achieve their visual objectives. Standard Bits explodes all pretense of having a plot to present its symphony of pure geometry dancing in space.
#adventure #abstract #pixelated #experimental #lowrez #walkingsimulator #exploration #e3 #indiecade #gamma256 #kokoromi
https://www.youtube.com/watch?v=tDJyZ6wia_g
Read the story of how this game was made, http://doomlaser.com/trekking-across-the-northeast-for-gamma-256…
Exhibited at Gamma 256 in Montreal on a giant screen with live chiptune bands. Some photos from the night — and read more about it here: http://doomlaser.com/trekking-across-the-northeast-for-gamma-256…