Game
Hopeless
10 years ago

Expanding Gameplay!


Expanding Gameplay!

Today i wanted to announce that we plan on redoing the game mechanics and keeping the same general concept. I wanted to let you guys know so you dont think we gave up on the game! Here is a snippet from our Game Design Document, explaining the mindset and gameplay/mechanics. We would love to hear your feedback!

Gameplay Summary

		
			You wake up in a room, there are  posters of little girl show all over the walls, a window that's open with the window blowing the curtains around. Your character is asleep at first and as soon as the look at the window a raven flies in, making loud and scary noises attempting to have a jump-scare of sorts. You hear a growl or a thud or some kind of sound indicating that there is something wrong and unnatural in the room. Your character looks around frantically and her heart  beat rises.Your character quickly gets out at bed and reveal that it is a young person by the height of the camera and the voice. She would say something about having to find her mom and would grab a light source of some kind. She would then quickly run to the door closing it behind her. All of this being a cutscene it would seamlessly transfer to a playable state where the player would have to start their part in the story. The objective for the player would to be to seek out the mother’s room. There would be a seemingly endless hallway, possibly with stairs and other types of household rooms that the player could go through. They would never be able to turn a  round unless there was no other way to get out and even then they would only step back slowly. The way they would be able to tell if they are getting closer or not to their objective would be the sound of the mother’s voice singing a lullaby.  Once the player reaches the mother’s room they will have completed that night of the game. There will be a unlimited amount of nights but it will keep getting harder and harder. Every night the monster would have the possibility of getting faster and faster, or obtaining new ability such as teleportation or hiding in rooms. After a set amount of nights you would start to see the shadow of the monster every once and awhile.
		
	

Mindset

		
			The whole point of this game is to make you feel hopeless and scared. We want the player to be wandering aimlessly around a massive map trying to find a certain room with the fear of being caught by something, preferably something that nobody could know what is. We want the player to feel completely unsure about the entire situation throughout the entire game by constantly changing how the creature acts, and how the hallway’s work random generation wise, along with not allowing the player to ever know anything about the entity that's chasing them other than it is super fucking scary
		
	


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