Experimenting with knockback with this new enemy and his slam attack.
Next up
I've released a new version of my roguelite Oneiro. You can find the massive changelog in this article.
This adds an entire new Layer of the Labyrinth to explore, with new enemies, weapons, equipment, generation and music!
Recently updated Oneiro to Version 0.7.7 to include an array of new attacks, and some spikes that generate around the Labyrinth!
This picture is showing how the Karambit's counter attack looks; successfully countering is a huge advantage against an enemy!
I patched up a few annoying bugs and glitches. I've improved the inventory, and added the Purity item, which allows for health regeneration every 10 seconds!
I updated my first person roguelite, Labyrinth. I added a devlog to the page to give the full changelog, but as a short summary:
-Torches are added. They can burn both the player and enemies.
-A scoring system
-2 new weapons
Inspection boxes are coming in the next demo update! They should really help new players with when deciding if they want a new weapon or not.
I've updated Oneiro to version 0.7.8 which is introducing consumable items into the dream!
Some days, I just feel like cutting up a golem and watching him shatter.
You guys ever feel like that? Is it just me?
Version 0.7.6 has been released on Gamejolt! I had some trouble uploading to gamejolt, but I finally got it.
This one focuses on generation, while also adding a new enemy, along with a dev console for fun/testing purposes!
Hope everyone enjoys!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
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