
I've updated Oneiro to version 0.7.8 which is introducing consumable items into the dream!
Next up
Experimenting with knockback with this new enemy and his slam attack.
Some days, I just feel like cutting up a golem and watching him shatter.
You guys ever feel like that? Is it just me?
I updated my first person roguelite, Labyrinth. I added a devlog to the page to give the full changelog, but as a short summary:
-Torches are added. They can burn both the player and enemies.
-A scoring system
-2 new weapons
I've released a new version of my roguelite Oneiro. You can find the massive changelog in this article.
This adds an entire new Layer of the Labyrinth to explore, with new enemies, weapons, equipment, generation and music!
Version 0.7.6 has been released on Gamejolt! I had some trouble uploading to gamejolt, but I finally got it.
This one focuses on generation, while also adding a new enemy, along with a dev console for fun/testing purposes!
Hope everyone enjoys!
I patched up a few annoying bugs and glitches. I've improved the inventory, and added the Purity item, which allows for health regeneration every 10 seconds!
Recently updated Oneiro to Version 0.7.7 to include an array of new attacks, and some spikes that generate around the Labyrinth!
This picture is showing how the Karambit's counter attack looks; successfully countering is a huge advantage against an enemy!
Inspection boxes are coming in the next demo update! They should really help new players with when deciding if they want a new weapon or not.
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
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