Game
9 Till Void
5 years ago

Explorer has been reworked!

The Explorer now has the ability: "Any spell may be found in any location." No more +1 Action on a random enemy.




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I'm developing a new commercial game with a small team! A demo will be coming to steam soon, but you can wishlist it in the meantime if you're into deckbuilding / autobattlers / roguelikes!

https://store.steampowered.com/app/2862890/Become_the_Moon/

Nojong, an arcade mashup of Tetris and Mahjong is out now!

Devlog 2 - February 2020

Menu system of the future! #Nojong

9 Till Void is going to get a free public demo on Saturday, February 29th! (It's a leap year, if you've forgotten!)

The demo will feature the first 2 areas of the game in full.

Devlog 1 - January 2020

Devlog 5 - May 2020 [Pre-Release!]

​The Demo is available now for free!!!

The demo features:

1 Game mode (at least 2 in full game)

8 Levels (20 in full game)

10 Enemies (24 in full game)

36 Spells to find (72 in full game)

Enjoy!

For some reason, it's really hard to change the alpha value of a tile layer in GameMaker. You can do this easily for sprite or instance layers, but not tile layers. So here's a video on how to easily update the alpha value of tile layers in real time.

I'm currently making a Tetris + Mahjong hybrid game called #Nojong. Match colored blocks in the field to make clears. After a number of clears, the blocks left in your hand are scored, so you want to try and keep triples and quadruples in your hand.