As I said in the build, the new Version i just realeased is my early first attempt at ONaS, and it sucks too much. Not enough for me to take the whole build down, but alot. To be honest, i was a N00b at the time, so i just went off and figured a few lines of code out by myself, and i was proud. Then i came across Brosheb Crisp’s Tutorials, and ONaS Happened! (I’ll put a link to his channel in My next News Update) So thanks to Brosheb! I also know that this won’t get many views, but i just feel proud of my game! Hopefully i will get more feedback and followers to support me, but for now, the game will stay like this. If i get enough support, i will go Full throttle 3D Graphics, and smooth HD Gameplay. Thanks!- CodeNinja
Next up
art comission.
Chiaki Nanami!
Path of Kami: The Evolution of the Lore
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Just a Pico sprite
My D&D art for my family so far (WIP if you couldn't tell)
Some Shadow boss fight gameplay 👾
Annie of the stars
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
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