Game
Failure
10 years ago

Failure Newsletter Launches


On the 1st of Septemeber we launched our new Failure Newsletter packed full of cool info about the game. It’s not too late to subscribe though. Head to the link below and sign up and you’ll get access to all back issues:

http://www.failuregame.com/signup

#Issue 1 Launched!
In the first issue we covered the following topics:

1. Welcome to the NeuroNet

A quick run down of what to expect over the coming weeks and months with the new newsletter

2. From Concept to Construct

An early look at how mike is designing the art style behind our buildings and how its closely tied into the overall aesthetic of the digital world we are trying to create.

3. Closer Look: Functions

A video dev blog with Justin, our creative director, talking about our ideas behind one of the main player’s abilities and how they are used in game.

4. Twitch Dev Stream Schedule

Announcing our new Twitch Stream and what we have planned over the coming weeks.

5. Failure Blog Rundown

Catch up on all the blog posts from the last month

#Issue 2 Launches September 14th
The second issue is due to be released on September 14th September and we’ve some great content lined up for you:

1. Thank you for the Support

A quick thank you for supporting us through signing up to the newsletter and for helping us with our Thunderclap campaign.

2. Video Dev Blog - What is Failure Exactly?

A discussion on what Failure is and how it fits within the RTS genre of games along with a closer look at how we’re trying to make the experience feel different while still making it feel familiar enough for you to pick up and play.

3. Variety of Shape - Designing the Look of Failure

We take a closer look at how Natalie our 3D artist is working on creating variety using the simple hex shape and we have the first early Concept from Mike showing off the first sector of the NeuroNet that you’ll have access to, The Public Sector.

4. Streaming thoughts - What happened during our first Twitch Stream

A run down of what was covered in our first twitch stream and a quick look at how multiplayer matchmaking is currently implemented and what we have planned for down the road.

5. Building Constructs - First Look

A first look at some of the Constructs that you will be able to build in the game and how they work.

#Thunderclap Campaign
If you would like to support us and help get the word out about the new newsletter you can head over to our Thunderclap campaign and pledge your social support via Facebook, Twitter or Tumble (or all three). Here’s the link:

https://www.thunderclap.it/projects/30743?l=updates



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