Game
The Fatalgard Game

21 days ago

Fatalgard's home aka "Loser Shelter". This is where the player/Fatalgard spawns at the start of a run.


Two things you can do here:

  1. Use the bed to sleep. This skips time. For example, if you sleep in the morning, then it skips to the afternoon. This is useful because certain events only happen at specific times of the day. You can also sleep the entire day to get the "Slept In" ending.

  2. You can watch VHS tapes with your VHS player. Currently, I have not coded this feature in yet, but the VHS player design is finished and is obviously in the screenshot.

screenshot_2025-11-08_131418.png

Sorry if it is blurry.

Fun Fact: The atmosphere you can see outside the window is completely separate from the Loser Shelter and every other area. This is because the color of the atmosphere changes depending on the time of day. So, to save myself from having to make three separate versions of every area with the atmosphere showing, they are separate sprites. The Atmosphere sprite is behind then World sprite (contains all the area layouts).

As you may have noticed, the shadowing in the Loser Shelter is also gone in this image. The Shadow sprite is separate as well but goes on top of the World sprite instead. This is used for building that do not have a light source in them.

And obviously, the VHS player is separate from the World sprite as well. The bed is TECHNICALLY separate from the World sprite too. If you pay very close attention to both images, you can see there is a black line on the bed in the gameplay screenshot, while the black line is gone in the editor screenshot. I made the bed in the Loser Shelter before I decided that the player was going to be able to interact with it, so the bed was built into the World sprite. Once I wanted to make it interactable, I just added the black line, so it became interactable.


Anyway, sorry, I just wanted to nerd out about my game mechanics. See y'all next time!



0 comments

Loading...

Next up

The Fatalgard Game is officially switching to RPG Maker XP! Here's a first look at the RPG Maker XP version of the Loser Shelter from the original TurboWarp version.

Got the Arcade endings for all Capcom characters and have decent progress on the Marvel characters. Vergil been hard carrying me in the Galactus fights😭.

The Post Office is not yet done being polished, BUT I have set up a scoreboard for slapping the beehive, along with a couple of trophies. Obviously, these aren't obtainable until I release a demo.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Made a new cutscene in The Fatalgard Game. I originally wasn't going to use the bees for an ending, but I recently changed my mind and made this ending.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Forgot to put this in the devlog earlier, but I made a nice Game Over screen for when all your characters die in a battle.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

#GJAsks ONE of these games was the first game I’ve ever played, back when I was around 3 years old.