First Prototype
Name: Fate Weavers
Why does this game exist?
Fate weavers is a narrative driven game. This narrative provides the main mechanic called fate weaving, an ability that allows players to see and manipulate threads of fate.
Fate weavers as a game is derived from the aftermath to the destruction of the world in which fate weavers story takes place. This was a novel idea I initially intended to write and self publish or license to Meganovel.
In the end, university took time away from me and due to time constraints, I did not write the novel, but the story lingered and while I intend to write the novel in the future, where it could serve as a base for another fate weaving game, the idea for what happens in the aftermath of the story lingered. This idea gave birth to the game Fate Weavers.
What is the promise?
The promise of the game - Fate Weavers is the mechanic of fate weaving. This mechanic of seeing and manipulating threads of fate, grants the player, an otherwise ordinary character, the ability to change situations.
What is Fate Weaving?
Fate weaving is the means of interaction and change. Interacting with the world, changing the world, interacting with objects, changing outcomes of events, interacting with echoes of the past and more.
Fate weaving is a system of actions that can be done to manipulate fate and they are:
- Influence
- Disrupt
- Push *(Control's Launch Ability)*
- Pull *(Launch in reverse)*
- Interact
Fate weaving abilities can be granted to player using **Loom shards**. Loom shards are shards of the Loom, the origin artifact in charge of fate in the world and the shattering of the Loom is what caused the world to break down.
Notes
This prototype was discontinued a few days ago and from then I started building a more organized prototype because this one was filled with unmanageable code that it made prototyping difficult.
This is my first game. Game development certainly isn't looking easy, but I have decided to see this project through. I know it not impossible and I am not completely unskilled. I am quite good with Blender, which will smooth out a lot of the development.
As of this moment, I implementing a state machine to better decouple the systems and its been working well so far.

Don't worry, I just need some visual feedback, these animations are placeholder from mixamo. I understand that its a bad idea to leave the game mechanic and viability for polish and fluff. Besides, adding the animation took me about 2 hours.
I will upload logs like this every week as a virtual repository of my progress.
Follow this page to get regular updates if only to share your woes of game development with me.
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