Game
Cosmic Kites
9 years ago

Feature comparison and Early Access


Demo features:

  • 1 multiplayer game mode.

  • 2 characters.

  • 3 power-ups.

  • 1 single player game mode.

  • 3 enemies and obstacles.

  • 4 in-game music tracks.

Full release features:

  • 4 multiplayer game modes (Standard, Slow creep, Power-up madness and Obstacle course).

  • 10+ characters (Fox, Dragon, Squid, Deer, Warthog, etc).

  • 6 power-ups (Laser beam, Spiky shield, Energy projectiles, etc).

  • 2 Single player game modes. (Standard and Chaos - featuring more enemies, more power-ups and no cooldown on teleportation).

  • 6 enemies and obstacles.

  • 10+ music tracks.

  • Customization options (Extra lives, Change speed and teleportation cooldown, Add enemies to the multiplayer, etc).

Early access additions:

  • Expand on customization options as much as possible.

  • At least 2 more awesome power-ups.

  • More characters and a few of them with unique trails.

  • Menus in several languages.

  • Fully fleshed-out game options.

  • Different music packs for different game modes, that better fits the tempo and mood of the mode.

What we focus on in EA will also of course be dictated by the players. Do you want more enemies for the singleplayer mode? Or are more different game modes more important? We will do our best to put the effort were the players want it.

The length of the EA-period will be decided on as we go along, and is mainly dictated by the state of the game and whether the players have gotten solid value for their investment. Be certain that we won’t drag it out for years and years like certain other developers, so we’ve estimated the EA time span to 3-6 months, with a maximum of 8 months.

The game will be priced slightly lower during the early access period for early adopters.



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