Game
I Had Hope
13 years ago

Features that might make it into the next engine


While you’re playing the Alpha (and we work on a new engine for the game), here’s what we’re hoping to deliver in addition to the original game features:

Multi-floor buildings

Weather effect

Weapon and item modding

Animals

NPC’s with AI to help players in quests and provide dialogue

Online and LAN multiplayer co-op for a large number of players (depending on how low-latency the network code turns out)

2-4 player splitscreen, one on keyboard and mouse and the others on Xbox360 controllers (or just 4 Xbox 360 controllers), possibly mixing with online gameplay

Online trophies/leaderboards on GameJolt!



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

Successful landing

#screenshotsaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Showing off player 2 😎

What do you think?