This game has been made in 2 days. I couldnt spend much time with graphics so decided to go straight on coding. The enemies spawn based on parameters from the enemy generator designed for the game. In the other hand, there are several builtin functions as explosions and fireworks that fit ok. The true playability of Fight Pixel Fight is in its hardness in high levels. There will be some improvements in enemies paths and movements, sounds, more bosses will be added and some other features like online scores. The main goal of this one person project was finishing it with an aceptable level of overall quality. Hope you like it as much as I enjoyed creating it. Oh! And one last thing, remember to follow us on twitter @DacondeStudios
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Next up
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
I was bored, so... ManutKat.
Microsoft Windows XP Unprofessional (windows logo prototype)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
An infected room from the second part of Cybel ! Are you up for some cleansing?
Only true badasses may pass! #conceptart #art #gamedesign
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
A sneak peek at the new OST, can you guess what this song will be used for? 🤔










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