This game has been made in 2 days. I couldnt spend much time with graphics so decided to go straight on coding. The enemies spawn based on parameters from the enemy generator designed for the game. In the other hand, there are several builtin functions as explosions and fireworks that fit ok. The true playability of Fight Pixel Fight is in its hardness in high levels. There will be some improvements in enemies paths and movements, sounds, more bosses will be added and some other features like online scores. The main goal of this one person project was finishing it with an aceptable level of overall quality. Hope you like it as much as I enjoyed creating it. Oh! And one last thing, remember to follow us on twitter @DacondeStudios
;)))
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Path of Kami: The Evolution of the Lore
Terraria
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!
Daldos Gameplay
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this










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