Game
Fight/Train Proof Of Concept
10 years ago

Fight/Train Alpha v1 Screenshots


Hello Everyone!

Yesterday was sadly a bust, had to update Unity, and I am currently getting internet off a wifi stick, so I was downloading the update at an astounding 20kb/s.

Today however, I have been busy. I’ve taken the old overworld (the place you train) and have scrapped it completely. There are going to be multiple portions in the new overworld (just to get it running smooth, one big world can get laggy). I’ve more or less completed the first portion, this portion has your home, a few other homes (staff/ect), a dojo (to learn skills) and a shop to buy various items.

When you walk up to a building (only moving left and right), a little popup will appear to tell you how to enter the building (press a button). From there you will be taken into an indoor environment, those I have not constructed yet.

There will be other areas, training areas (multiple) (training will be far more interactive than clicking a button, it will require you to pay attention and what not, more on this later). The other area is a farm, where you can grow restore plants, they will have a different purpose in this version, they save you from near death after a fight, and if you die during and after a fight… you go to the afterlife :O

As you can see, my game is inspired by Dragon Ball, sort of. I’ve got a lot of plans for this, and there will be more training areas. I have a lot of work to do to get this game looking more like I envisioned, there will be lots of news article updates, no eta on the alpha though, it will be read when it’s ready.

Anyway, screenshot time!

(Sorry can’t quite figure out how to upload photos onto a news feed, so I will provide direct links)

1 - http://postimg.org/image/dy185xy85/
2 - http://postimg.org/image/ulsl3qpur/
3 - http://postimg.org/image/f18cahh5v/
4 - http://postimg.org/image/74nvwrm8r/
5 - http://postimg.org/image/vyjm1t56t/

The environment was designed in Voxwell - https://www.assetstore.unity3d.com/en/#!/content/14989



0 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Levels' maps.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Annie of the stars

Respect (Only TLOZ Players Will Understand)