Game
Skullz
11 years ago

File Update


The game has gotten a major overhaul. It’s gone from about 107 Megabytes to a mere 16 MB, which is still kind of a lot for a flashgame with retro graphics like this, but compared to it’s previous size, I’m quite happy with the result.

Despite the massive drop in file size, the game is still exactly the same, save for a few pixels here and there, it’ll just load about 10 times as fast now.

Along with the size reduction come a few minor changes, like the password screen for the credits actually being in front of the credits and not after, a couple fades and loops sounding a bit nicer now and a couple other minor details like that.

My apologies for any bugs or flubs that may or may not have been in any of the previous releases. Everything should be fixed now!



0 comments

Loading...

Next up

Skullz 'n Skeletonz VS Skullz 2 Putting the changes since the Kickstarter for Skullz 2 into comparison: https://youtu.be/RX3D7_RZWUI

New Devlogs for Skullz 'n Skeletonz!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Another house i made long time ago.

I was bored, so... ManutKat.

I-Buki

Mio-Da!

Ibuki Mioda!

Why walk when you can jump?