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Treasure Island Retake Chapter 2: Original Revamp
1 month ago

FINAL DEVLOG BEFORE RELEASE CAMPAIGN


First off...

I'd like to thank all of you for waiting patiently for this game to release. If you didn't, I don't really know what to say, but this message is mostly for the ones that know that developing a big game like this takes a lot of time. Heck, even I realized that making games takes time. You need to go through a big process. And once you're done with the build, you need to go through testing, bug fixing, and a lot of other stuff. It's long, but necessary to make a good game like this. Without this big process, things might slip through the cracks, and you get a messy game (I'm looking at you, Chapter 1).

Another thing I'd like to cover is patience. Making a game requires patience. Even though I was working on a single game for almost two years (and by working I mean dealing with creative burnout and procrastinating), I still pushed through. I still had y'all on my mind. I knew y'all were waiting for this for a long time, yet something was dragging me back, so I'd like to say this: Thanks for waiting!

Anyways, where was I?

VISUAL IMPROVEMENTS

screenshot_2025-09-28_094838.png

Yes! I improved the rooms! The rooms looked bland during a good portion of V3's development. It sucked (especially one of them), so I took the time to add decoration to the rooms.

Here are some more improved rooms!

screenshot_2025-09-27_203937.png
screenshot_2025-09-27_213607.png

It really gives depth to the places present in the game!

What will happen after release?

The answer is simple: I don't know what will happen after this game's release. I've been asking myself:

"Should I call it quits on game dev and pursue music?"

"Should I take a break?"

"Should I keep going on a different engine?"

It's a complicated question to answer. There are so many possibilities on what to do after this. It's making me crazy!

Anyways, thank you for the support!

screenshot_2025-09-28_093612.png


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