Game
One Night at Bud's: Revitalized (Retconned)
7 years ago

Final devlog post before final release...


So with me and the beta testers needing only a few days to make sure everything’s working, I thought i’d inform you guys on how the game’s coming along. It’s near completion, and I finished working with the game’s voice actor a day or two ago. I also finished the last part of gameplay, and the extras. I just have to let the testers do their thing, and then (hopefully) the full game can be released.

Hope to see you guys there… ;)



0 comments

Loading...

Next up

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

One last screenshot for all of you to enjoy...

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

PROJECT REVITALIZED TEASER 2

Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:

Horde Revitalized is out, forgor to link here lmfao: https://gamejolt.com/games/PROJECT-REVITALIZED/347280

9:30 PM 7/2/18

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.