Game
One Night at Bud's: Revitalized (Retconned)
7 years ago

Final devlog post before final release...


So with me and the beta testers needing only a few days to make sure everything’s working, I thought i’d inform you guys on how the game’s coming along. It’s near completion, and I finished working with the game’s voice actor a day or two ago. I also finished the last part of gameplay, and the extras. I just have to let the testers do their thing, and then (hopefully) the full game can be released.

Hope to see you guys there… ;)



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Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Another teaser... For all of you who missed Bud’s stream last night, (also happy birthday to him), here’s that teaser that I sent him. Have fun speculating on how the game will work. ;)

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

One last screenshot for all of you to enjoy...

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:

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The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

Horde Revitalized is out, forgor to link here lmfao: https://gamejolt.com/games/PROJECT-REVITALIZED/347280