Next up
New day, new patch.
I've learned so much about art and development and I'm grateful for everybody who I've met (even those who which we went our separate ways.) here's to 10 more years of game development and 3d art. Random scraps I found lying around, newest to oldest.
If you're reading this, FNaT:D has officially released. Thank you to @RadianceGamesOfficial (who is actually just @peytonjmurdock
and a bunch of his friends) for a swift development cycle.
Enjoy the game!
If you'll excuse me, I just pooped my pants...
Patch 1.0.1 is now live.
A message from the teams.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
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