Game
Five Nights at F***boy's 3: Final Mix
2 years ago

Final update released.


  • Fixed minor typographical errors.

  • Edited appearance of vending machine to match FNaFb1 v1.6.2.

  • Edited credits to current standards.

  • Added a small few easter eggs. (These have actually been present for quite a long time - approximately two years after Act 0's release - but nobody has ever mentioned them to me, nor have I publicly confirmed their existence.)

  • Fixed a bug where the Copper Coil chest infinitely respawns.

  • Blindness and Exact Sight now affect Skills.

  • Skills in Act 3 have been modified to match FNaFbFM and FNaFb2FM's most recent updates.

  • Incorporated a hopeful fix for a bug where enemies will continue attacking after the player is defeated, potentially rendering Second Wind useless. (Thanks to Rumia in the Discord.)

  • Fixed issues involving incorrect encounter sounds being played.

  • The drop rates of Boosts and Key Shards have been adjusted.

  • Poison now deals 10% damage per turn.

  • Poison is now active for three turns.

  • Silence is now active for three turns.

  • Phantom Tupac now resists High.

  • Phantom Tupac now has a 3% chance of inflicting High with basic attacks.

  • Phantom Tupac now has an additional action per turn.

  • 90's Endoskeleton now uses "MROB-6720M" as its theme.

  • Adjusted pitch of 90's Endoskeleton's theme.

  • 90's Endoskeleton now has a 3% chance of inflicting Paralysis with basic attacks.

  • 90's Endoskeleton now has a 5% chance of inflicting Poison with basic attacks.

  • 90's Endoskeleton now has an additional action per turn.

  • Edited timing of effects in the cutscene after defeating 90's Endoskeleton.

  • Removed visual artifacts from 90's Endoskeleton's battler.

  • Fixed a bug involving map transitions while equipment chests are spawning in Act 2.

  • Fixed the Quarters chest displaying the wrong graphic upon being opened.

  • 80's Endoskeleton now has a 5% chance of inflicting Paralysis with basic attacks.

  • 80's Endoskeleton now has a 10% chance of inflicting Poison with basic attacks.

  • 80's Endoskeleton now has an additional action per turn.

  • Phantom Biggie now resists High.

  • Phantom Biggie now has a 25% chance of inflicting High with basic attacks.

  • Phantom Biggie now has an additional action per turn.

  • Fixed text overflow in Phantom Biggie's pyrotechnics skills.

  • Adjusted volume of Phantom Biggie's in-battle dialogue.

  • Added notice informing the player of the point of no return after defeating eight cameras in Act 2.

  • Adjusted volume of The Last Camera's in-battle dialogue.

  • The Vending Machine in Act 3 no longer has a random chance of crashing the game.

  • Adjusted volume of Freddy's dialogue when pulling the baking switches in Act 3.

  • Adjusted the Vile chase segment to make the intended path more apparent.

  • Vile's Step on the Beach skill now inflicts normal Silence instead of Perma-Silence.

  • Adjusted pitch of Hybrid B.B.'s initial battle theme.

  • Fixed an issue where a cutscene could be replayed in the Backrooms generator mazes.

  • Fixed a graphical issue with 90's Generators.

  • Fixed the vignette lingering after leaving the Restroom generator maze in the 90's.

  • The teleporters in the Supply Closet and East Hall Corner generator mazes now cost fewer tokens, in addition to incurring a lesser stat penalty.

  • Fixed an issue where the 'exit' teleporter in the East Hall Corner generator maze would not take you anywhere if activated before the 'entrance' teleporter.

  • Music no longer fades out before fighting Scenario bosses.

  • Bonnie now rejoins the party fully healed in Act 3.

  • Adjusted Splash Woman's first battler.

  • Adjusted volume of Endoskeleton Prime's theme.

  • Endoskeleton Prime now has a 10% chance to inflict Paralysis with regular attacks.

  • Endoskeleton Prime now has a 25% chance to inflict Poison with regular attacks.

  • Endoskeleton Prime can now use Counter.

  • The "cry of the world's heart" no longer removes the Second Wind state.

  • You can now log into GameJolt after starting a new game by holding Q and interacting with the sign in CAM 07.

  • You can now log into GameJolt after starting a new game by holding Q and interacting with any vending machine.

  • Adjusted volume of Toy Freddy's dialogue before Sigil dates.

  • Fixed text overflow in the cutscene after completing Guarded Sigil.

  • Added an easter egg to the dialogue after completing Guarded Sigil.

  • Fixed text overflow in Toy Freddy's dialogue before Sigil+ battles.

  • Added silence at the end of the Act 0 credits theme to ensure it does not loop prematurely.

Thank you for your support for the past decade!



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