I finally mustered the patience needed to add the character animations and solve whatever problem this would bring (more than you’d expect…), and now I’d say this game is as complete as it will get!
I erased out several useless and redundant events in order to make place for the animation changes in the game, and ended up with 100/100 events! But even though this is the “”“”final”“”” version, I will fix any bugs that might appear with this version.
Thanks to everyone who’s played Colorless so far, it’s the first game I’ve participated in making… and I hope you’ll stick around for the next game!
Next up
art comission.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
An infected room from the second part of Cybel ! Are you up for some cleansing?
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
it happens
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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