2 years ago

Finally got my new room generation algorithm working, this allows the rooms to have some variety in their shapes (and makes it easier to get lost, which will be relevant in a later update). Right now it’s a bit blocky but I’ll tweak the settings.




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A little goldfish for Snowbound's upcoming fishing update!

The newest trap from Snowbound's latest update! With the up, down, and left flippers you can now move monsters by one tile in those given directions! What new strategies will this allow?

Snowbound is participating in Steam Tower Defense Fest! Go check out the demo (and the challenge update) here: https://store.steampowered.com/app/2948810/Snowbound_Dead_of_Win…

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Just beat my game, Snowbound, for the first time on the hardest settings! Here’s what my farm and defense look like on the winning run. The demo will be coming out end of this month and all of you can try it too!

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

I’ve been working in the visuals of my game in preparation for the demo release, and I think I finally got it looking good though. Thoughts?

Snowbound's fishing update is now live! Check out the update in the demo on steam!

https://store.steampowered.com/app/2948810/Snowbound_Dead_of_Win…

Zombie in action! #GameDev #Art #PixelArt

Another fish for Snowbound's upcoming fishing update. Thoughts?