8 months ago

Finally got my new room generation algorithm working, this allows the rooms to have some variety in their shapes (and makes it easier to get lost, which will be relevant in a later update). Right now it’s a bit blocky but I’ll tweak the settings.




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Snowbound is participating in Steam Tower Defense Fest! Go check out the demo (and the challenge update) here: https://store.steampowered.com/app/2948810/Snowbound_Dead_of_Win…

Another fish for Snowbound's upcoming fishing update. Thoughts?

A new monster for snowbound! Guess it's name and what it does >:)

Working on some more enemy actions for my indie game.

Snails and other Insectiles with shells can now "take cover" which shields a portion of their body.

This is like the Tetris equivalent of a defense buff!

Snowbound's fishing update is now live! Check out the update in the demo on steam!

https://store.steampowered.com/app/2948810/Snowbound_Dead_of_Win…

I’ve been working in the visuals of my game in preparation for the demo release, and I think I finally got it looking good though. Thoughts?

The newest trap from Snowbound's latest update! With the up, down, and left flippers you can now move monsters by one tile in those given directions! What new strategies will this allow?

Our first 3D game, Stomagron, a liminal horror, will be released on Itch next week. Check out the trailer! #horrorgaming #GodotEngine

A little goldfish for Snowbound's upcoming fishing update!