2 years ago

Finally got my new room generation algorithm working, this allows the rooms to have some variety in their shapes (and makes it easier to get lost, which will be relevant in a later update). Right now it’s a bit blocky but I’ll tweak the settings.




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Snowbound's fishing update is now live! Check out the update in the demo on steam!

https://store.steampowered.com/app/2948810/Snowbound_Dead_of_Win…

Another fish for Snowbound's upcoming fishing update. Thoughts?

Just beat my game, Snowbound, for the first time on the hardest settings! Here’s what my farm and defense look like on the winning run. The demo will be coming out end of this month and all of you can try it too!

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

Here’s all the buildings in my game so far, what do you think?

After a long week of almost solely content creation, this is all the buildings I’ve added to the game. The ones in the lower half can be placed freely.

What do you think they all do?

Hyperslice releases on January 16 (yes in just 2 days!) on Steam and Itch 🎉 ⚡ Hyperslice is a fast paced arena roguelite where your only weapon is your dash!

Wishlists appreciated 🥰 (Demo available on Steam and here) https://s.team/a/2977820

A little goldfish for Snowbound's upcoming fishing update!

I’ve been working in the visuals of my game in preparation for the demo release, and I think I finally got it looking good though. Thoughts?

Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.

Snowbound is participating in Steam Tower Defense Fest! Go check out the demo (and the challenge update) here: https://store.steampowered.com/app/2948810/Snowbound_Dead_of_Win…