Finally got my new room generation algorithm working, this allows the rooms to have some variety in their shapes (and makes it easier to get lost, which will be relevant in a later update). Right now it’s a bit blocky but I’ll tweak the settings.
Next up
Snowbound's fishing update is now live! Check out the update in the demo on steam!
https://store.steampowered.com/app/2948810/Snowbound_Dead_of_Win…
I’ve been working in the visuals of my game in preparation for the demo release, and I think I finally got it looking good though. Thoughts?
Another fish for Snowbound's upcoming fishing update. Thoughts?
we're back into track!
The newest trap from Snowbound's latest update! With the up, down, and left flippers you can now move monsters by one tile in those given directions! What new strategies will this allow?
A little scene from Cyan, my horror RPG.
Here’s all the buildings in my game so far, what do you think?
After a long week of almost solely content creation, this is all the buildings I’ve added to the game. The ones in the lower half can be placed freely.
What do you think they all do?
A little goldfish for Snowbound's upcoming fishing update!
12% accuracy is my gamer move (It get's a little bloody, a warning just in case)
Snowbound is participating in Steam Tower Defense Fest! Go check out the demo (and the challenge update) here: https://store.steampowered.com/app/2948810/Snowbound_Dead_of_Win…
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