Game
FNaF World XL
1 year ago

Finding a Stopping Point


Hey, all!

So currently the next test build of 1.3.0 is live. As much as I'm sure it'll please a lot of you to have another new version available with more refined features, some of you may be wondering what is going on with the full version of the build.

I'm thinking that Version 1.3.0, when I feel it is ready, will be the last proper build for Classic Edition. Even omitting the gaps in time where I took breaks or focused on other things, this version of XL has had an unnecessarily long shelf life for a fangame. It's time I finally wrap this up.

There's still a few remaining bits I do intend to squeeze in before I get to that final build. OCN still needs some missing components (and a Mangle) added, costumes need their buffs added, screen shakes for powerful skills needs to be done and the recently-added-but-not-properly-optimized cross-frame saves will need some extra streamlining.

(And knowing my luck, someone will come out at the thirteenth hour and let me know about some other feature that's broken.)

It has been quite a ride getting here, but it's also time that I found a good place to get off. I'd very much like to give myself a proper break from development and come back at a later time when I'm ready for it.

'Till next time!

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Next up

New project is having a fun, early outing.

That time of year again.

New look, new direction.

Can it be done?

(Also, Happy New Year)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

First signs of danger.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

The more things change, the more they stay the same.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.