10 months ago

Finished!

Just a thing I did for Bryant's Revenge




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How it feels outside currently

Already got the Idea down for the boss!

Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

yo so lowkey a ref for Oliver Rehlis

Even if this isn't my first time seeing this tutorial

I love griffpatch

Obligatory sequence progression

Boom goes the dynamite

Chilling (commission)

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for