
Next up
How it feels outside currently
Already got the Idea down for the boss!
Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
yo so lowkey a ref for Oliver Rehlis
Even if this isn't my first time seeing this tutorial
I love griffpatch
Three...
Obligatory sequence progression
Boom goes the dynamite
Chilling (commission)
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
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