The mutant has been completed! Well… For the most part. It is not using any materials right now and I don’t plan on adding any for a while but I will add some before or soon after release. I know some of you are wondering when Shhh will be released and the answer is: I have no idea! But I am aiming for April 2015 - October 2015. Doesn’t give me much time for one of my low priority projects but I think I can do it with around 48 hours of work time.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
The whole squad is here!
Interested? Follow me!
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
a drawing I did because I was bored😪. But I love how it turned out.😊
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg










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