Game
MezraMan
10 years ago

first


Just gonna get that out of the way…

Tomorrow I’m gonna try to get the fundamentals of a new enemy working, because I’ve been meaning to do that forever now. Mainly the new enemy uses projectiles, which will be made to react differently depending on if its a bullet or a grenade or whatever.

Once I get the fundamentals (Basically be able to fire projectiles that hurt the player, nothing fancy) I will be able to start making something that actually poses more of a threat to the player, other than a group of guys that just bitchslap you to death.



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So

i may or may not make an full art of some person or i may just leave this like that-

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Colorful Fox

Happy Late Easter!

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Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

Daldos Gameplay