Game
The Aqueduct
8 years ago

First alpha build uploaded, and some API work


I’ve been working on The Aqueduct a lot in private, but finally uploaded my first build to Game Jolt. It’s not much more than a tech demo at this point, but it’s a nice mini-milestone.

In addition, as part of the development of this game, I’m working on a new Python Game Jolt API library. There were features that weren’t available in the existing Python library that I wanted to have. Specifically, this new library is completely asynchronous. All API calls are non-blocking, and return Futures where applicable. This all runs in a seperate process, for minimal impact on the game loop. In fact, API calls generally only take a fraction of a millisecond. Another useful features i’ll probably add is automatic session pings in a background Thread. Finally, I’m using the nice lru_cache module for caching the url creation. This avoids wasted CPU on hashing signatures. I’ll be making this available as soon as it’s further along.



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Terraria

Shuiro Haname. #Commission

Commission for @ShuHaname

Szayel Aporro Granz - Bleach

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle