Game
The Aqueduct
8 years ago

First alpha build uploaded, and some API work


I’ve been working on The Aqueduct a lot in private, but finally uploaded my first build to Game Jolt. It’s not much more than a tech demo at this point, but it’s a nice mini-milestone.

In addition, as part of the development of this game, I’m working on a new Python Game Jolt API library. There were features that weren’t available in the existing Python library that I wanted to have. Specifically, this new library is completely asynchronous. All API calls are non-blocking, and return Futures where applicable. This all runs in a seperate process, for minimal impact on the game loop. In fact, API calls generally only take a fraction of a millisecond. Another useful features i’ll probably add is automatic session pings in a background Thread. Finally, I’m using the nice lru_cache module for caching the url creation. This avoids wasted CPU on hashing signatures. I’ll be making this available as soon as it’s further along.



0 comments

Loading...

Next up

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

"Our work is never over" they said.

Terraria

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Double Rainbow!!!

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

New Teasers!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Sonic and Shadow as Pokémons. #Fakemon

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!