I’ve been working on The Aqueduct a lot in private, but finally uploaded my first build to Game Jolt. It’s not much more than a tech demo at this point, but it’s a nice mini-milestone.
In addition, as part of the development of this game, I’m working on a new Python Game Jolt API library. There were features that weren’t available in the existing Python library that I wanted to have. Specifically, this new library is completely asynchronous. All API calls are non-blocking, and return Futures where applicable. This all runs in a seperate process, for minimal impact on the game loop. In fact, API calls generally only take a fraction of a millisecond. Another useful features i’ll probably add is automatic session pings in a background Thread. Finally, I’m using the nice lru_cache module for caching the url creation. This avoids wasted CPU on hashing signatures. I’ll be making this available as soon as it’s further along.
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