Game
The Aqueduct
8 years ago

First alpha build uploaded, and some API work


I’ve been working on The Aqueduct a lot in private, but finally uploaded my first build to Game Jolt. It’s not much more than a tech demo at this point, but it’s a nice mini-milestone.

In addition, as part of the development of this game, I’m working on a new Python Game Jolt API library. There were features that weren’t available in the existing Python library that I wanted to have. Specifically, this new library is completely asynchronous. All API calls are non-blocking, and return Futures where applicable. This all runs in a seperate process, for minimal impact on the game loop. In fact, API calls generally only take a fraction of a millisecond. Another useful features i’ll probably add is automatic session pings in a background Thread. Finally, I’m using the nice lru_cache module for caching the url creation. This avoids wasted CPU on hashing signatures. I’ll be making this available as soon as it’s further along.



0 comments

Loading...

Next up

Another house i made long time ago.

Werehog transformation process. #sonicunleashed

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

:] me sigue sin gustar

:] I still don't like it

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this