Hello! I’m Indiana Reed, and this is the very first dev blog from the SendPie Studios team. We have been working on Beat Breakers, a rhythm fighter game, for a little over a year now. We just finished planning our first sprint coming back from winter break. So, I’ll talk about a big change we made from last sprint.
Before the break, we set out to make our rhythm system much more robust. In short, the rhythm system checks whether the player performed an action on beat or not (or how far off they were from the beat). This is something we originally wrote ourselves. However, our needs increased and we eventually decided we would be better off just finding/buying a solution.
After some research, we settled on using Koreographer from the Unity asset store. I gotta say this asset is a must have for a rhythm game. The default version comes at a $40 price tag and does pretty much everything we need it to. It’s not the most intuitive asset, but it does have decent documentation so you can get the hang of it.
In the end, this gives us a lot more freedom with our soundtrack. It also increases the possibility for visual effects tied into the music. In terms of this next sprint, there’s another character in the works! Additionally, we’re working to add some environmental effects to sell our gameshow theme a little more. And of course more gameplay tweaks. That’s all I have for now. Thanks for reading! I hope you’ll join us again for our second step into devblogs.
Jan 13
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