This is my first gamejolt devlog in a LONG TIME. Since my Scratch/Middle School days. Boy, did my Scratch projects age like milk.
How do you do? Hello, I go by Charcoal.
Before we begin, I want to make sure we're on the same page. I'm a comic artist/writer, NOT a game developer. So manage your expectations. (I do hope to make video games with my characters one day but that's beside the point.)
This is the first post for my currently-in-development comic. I've had the script finished for a long time. Currently, I'm completing the finalized pencil sketches before inking and coloring. I'm currently aiming for an October or November release.
I have multiple scripts for comics written and since I'm out of high school and taking a leap year before college, I decided now to finally move forward with making them.
As of right now, I hope to finish one comic book. The one I'm making is 52 pages long. This might seem really long to some and the reason for that is because I feel like the adequate amount of pages for a comic book should be 14-64 pages. No more, no less. (If I go any higher, I might as well make it a two-parter or turn it into a graphic novel.) I can also have so much I want to say for a story to the point that I don't want to leave out a lot of the details. So this might be a longer comic that some comic/manga readers are used to.
I'm making the comic in bunches right now, doing sketches first then inking, then painting/coloring, then shading in that order. For shading, I'm aiming for cel shading in the comic itself and realistic shading for the cover and publicity art.
Before I conclude this post, I'm gonna drop a few pictures of the in-development comic so you all can get an idea of what you're getting into. These are just sketches with some reference images.
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