Long time no see! ^^
2026 is finally here and with it, brand-new updates!
We have A LOT of content to show. Over the past four months, the entire team has been working extremely hard on the project.
So instead of talking any further… let’s show you what we’ve been working on.

To give you some context: we absolutely love the Genocide Route. And throughout previous Devlogs, we’ve been holding back certain information about it. However, the time has come to dive a little deeper into this path.

We didn’t hold back. We wanted to go full psycho.
The Genocide Route will be an emotional rollercoaster. Some will be surprised. Some will hate it. Others will love it.

We’ve focused heavily on emphasizing the differences between routes (Pacifist and Genocide). Just take a look at how the Game Over menu changes:


Our intention is for each route to feel like a truly unique experience. They should feel distinct. The story should genuinely change. A new approach. A new perspective. Not just visual alterations.
But if you want all the details… you’ll have to wait for the demo ¯\(ツ)/¯

We’re excited to announce that we now have an Official SoundCloud page! :D

And we’ve released many brand-new, unreleased tracks!
Here are some of our favorites! ^^
However, the biggest news is that… we’ve released the theme for Vs. Pacifist Sans.

Sans will judge your soul inside the church.
Have you acted with kindness and mercy?
Or will Karma expose you when the moment of truth arrives?
PS: The songs are also available on our GameJolt page.
You can download them there!

This section has improved in every possible way. We now have playable executables (alphas) where we can fully explore the Ruins and solve the puzzles.
Here’s how the game currently looks:



Hmm? What are these cracks in the walls? What could they mean? 🤔

And what do you think about these sheep? Aren’t they adorable? ^^

What do you think about all these updates? Let us know in the comments! ^^

We almost forgot to mention: the mini-comics are progressing really well!
Here’s the new comic in case you missed it: Chapter 4.

Now, for the final thoughts.
We still have a long road ahead of us. But having something playable —being able to test it with our own hands— has meant everything. The project is getting closer and closer to its final version, and we’re truly excited to share it with you when the time comes. ^^
And that’s all for today! See you next time!
















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