Game
Spacejacked
10 years ago

First major update!


There is something we should have announced here a few months ago, and it’s the fact that Spacejacked was greenlit for Steam on April 17, 2015! We apologise for not announcing it here sooner. Thank you very much for your support! We couldn’t have done it without the Game Jolt community!

A lot has happened during these few months of development since getting greenlit. For one, Spacejacked took home the Best Linux Game award in the Intel Level Up Contest and consequently was showcased at the Intel booth during the recent Pax Prime! Do check out the Hall of Glory right here!

We have also uploaded a new release of Spacejacked, and would like to highlight some of the changes, big and small:

  • More Metal at the start of game - this is done to better ease beginners into the game. Early playthroughs of the game showed several players running out of Metal way too soon.

  • Repairing cores now costs more Metal - done in response to certain players surviving into the late waves without really focusing on turret building.

  • Colored text in dialogue boxes - makes for easier reading, especially during the tutorials.

  • Gamepad support.

  • Subtle GUI changes.

  • We’ve also made Hugo, the hulking red giant alien, way more damaging than he was in the earlier release.

  • Complete revamp to the art and animation of turrets - we also took this chance to practically remove all delays from turret deployment and upgrading. It made little sense to have lengthy deployment times in a game as fast-paced as Spacejacked.

  • Challenge Mode - now, this mode is really hardcore, and it often requires player to approach the challenge differently (in contrast to Endless mode). In our latest release, we’ve included a small sample of the Challenge Mode.

5d0be99555401.gif

Besides the changes above, there are other features and content that we are working on that require more time tweaking and polishing before we can show them. In the meantime, we hope you’ll enjoy the new build we’ve just released. We’ve put up a new leaderboard for this new release, so enjoy competing for the highscore (again)!

We aim to complete development of Spacejacked by the end of the year, and release it on Steam shortly after =)

Thank you!



2 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Shadow The Hedgehog X pixel art

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Made my first ever animation.

Some Shadow boss fight gameplay 👾

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!