Game
Woes Expansion
24 days ago

First playtest report.


-Party members still don't have "recruitment descriptions".
-Forgot to set an event to "This event" instead of "player" so Alex's animations broke.
-Entering Cart Racing softlocked me.
-Roland could use a buff.
-Chaz is still mildly tough and risky.
-Accidentally found a way to keep Alex from being obscured in shadows after the desert.
-Okay, Tanky party member might be a bit too strong.
-Also most enemies in Downtown are rather weak now. Will need to buff them.
-Found a left over debug event.
-Visual glitch in Warlord's meeting.
-Another softlock, this time if you complete Lester's side quest.
-I forgot to actually make it so you can access the new areas in Downtown .
-Arnold's a bit of a pushover.
-Alex suddenly going fast or going slower then intended kept popping up.
-Joel got permanently broken bones.
-And finally, the ending had multiple errors.

All in all, rather embarrassing. Maybe I should've just left Woes Expansion as just a concept.



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Just something I felt like sharing.

Building before I wreck it

Game Jolt, what the hell is this?

One small itty bitty thing to keep in mind when making a FNAF game is how well the player can actually see the camera feed.

So what's going on with Woes Expansion?

4 Baldi OCs and how they would function.

Back on mah PC after a 32 day break.

And looks like I'll be waiting for awhile

The Orc-man of The Garbage Islands

Not sure if this'll release this year or early next. But there shouldn't be much left to do.