Game
NetShips
8 years ago

First public release!


After a long time, I finally took over this project again. I had to rewrite a big part of the network code to use a different library, as the previous one had problematic license and compatibility. Now I can do a public release.

Besides the networking, I have been improving several minor aspects of the game, like the gui, the hud, and the overall game performance.

There is still a lot of work to do. Im going to release new versions over time.



0 comments

Loading...

Next up

Artwork Update Made a 3D asteroid to replace the old hand-drawn one. It rotates randomily and appears in different colors. Also added some eye candy to the 3 hud bars.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Coming Soon...

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)